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Wednesday, 13 June 2012

The Command and Conquer Series (New and Old Released)


Command & Conquerâ„¢ The First Decade

The groundbreaking strategy game that changed games forever is back with Command & Conquer: The First Decade for your PC. Recall a time when real-time strategy was in its infancy: Command & Conquer laid the groundwork for some of the most exciting resource allocation adventures of its time. This complete collection of your favorite original titles thrusts you into a world on the brink in search of the rarest of all minerals: Tiberium.

Revisit the red menace in Command & Conquer: Red Alert, offering a vastly different take on the events leading to WWII. The prequel to the Tiberium Wars, this exciting scenario pits the Allies against the Soviets in an alternate universe Albert Einstein created — in an attempt to prevent World War II. With the destruction of Hitler, however, Stalin’s Russia becomes an unstoppable force that the world must unite to destroy.

Command & Conquer: Generals steps into the quasi-present day political landscape. China and the United States are battling the evils of the terrorist activities of the Global Liberation Army. Choose to play as the technologically advanced USA, utilize the sheer power of China’s populace, or fight the guerilla battle of your life with toxic bombs and suicide units as the Global Liberation Army.

The ultimate collection features 12 Command & Conquer games on a single DVD as well as a bonus DVD with commemorative video features including exclusive interviews and tribute videos from our biggest fans.

This amazing collection includes the following 12 C&C Titles:
• Command & Conquer 
• Command & Conquer: The Covert Operations 
• Command & Conquer: Red Alert 
• Command & Conquer: Red Alert – Counterstrike 
• Command & Conquer: Red Alert – The Aftermath 
• Command & Conquer: Tiberian Sun 
• Command & Conquer: Tiberian Sun – Firestorm 
• Command & Conquer: Red Alert 2 
• Command & Conquer: Yuri’s Revenge 
• Command & Conquer: Renegade 
• Command & Conquer: Generals 
• Command & Conquer: Generals – Zero Hour





Command & Conquer 4: Tiberian Twilight is a real-time tactics video game and the latest installment of the popular Command & Conquerfranchise, released March 16, 2010. It constitutes the final chapter in the Kane sagaCommand & Conquer 4 is the first game in the series to implement a form of DRM that requires constant Internet access; this type of restrictive DRM is fairly new and targets the used games market as well as ensuring that households must buy a copy per person. The game was released for digital download via online gaming distribution service,Steam on March 19, 2010. Command & Conquer 4 also utilizes EA's own servers for online play, rather than GameSpy Servers which EA has relied on for previous Command & Conquer games. A closed beta of the game was officially released by EA to contest winners on November 21, 2009.

In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod’s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this “Tiberium Control Network” without GDI’s cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.
Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world’s citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.


Command & Conquer: Renegade cover

Command & Conquer: Renegade is a first and third person shooter video game developed by Westwood Studios and is part of the Command & Conquer series. It is the only C&C game that uses the first person view. It was released on February 26, 2002 by EA Games.





In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It’s up to you to assume their roles, command of their forces, and put an end to global terrorism once and for all.
  • All-out War – Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.

  • Uncanny Sense of Realism – Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.

  • New Ways to Dominate or Ally with your Friends – Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.

  • Thrilling Campaign – Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives—from heroic General to crazed terrorist—while engaging the enemy in pulse-pounding tactical combat.

  • Ever-evolving Experience –  Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.

The Generals Series


Generals series



Command & Conquer: Generals, released on February 10, 2003, had a plotline which was completely unrelated to the other games of the Command & Conquer series. Generals is set in the near future and features the United StatesChina and the fictional terrorist organization, the Global Liberation ArmyGenerals uses an engine dubbed "SAGE" (or Strategy Action Game Engine) and is the first fully three-dimensional Command & Conquer real-time strategy game. After its release, Generals received mostly positive reviews. Based on 34 reviews, Metacritic gives it a score of 84/100 which includes a score of 9.3/10 from IGN. Generals has also received the E3 2002 Game Critics Awards Best Strategy Game award. One review noted that Generals was the first ever Command & Conquer real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous C&C RTS titles.
An expansion for GeneralsCommand & Conquer: Generals – Zero Hour, was released on September 22, 2003 to further the Generals storyline. Unlike GeneralsZero Hour featured the return of full motion videos to the series. Zero Hour obtained much the same reception as Generals with an aggregate score of 85% and 84% from Game Rankings and Metacritic respectively.

Command & Conquer: Generals is a real-time strategy game in the Command & Conquer seriesGenerals utilizes SAGE (Strategy Action Game Engine). This proprietary engine is an extended version of the Command & Conquer: Renegade 3D engine. Generals was released onto theMicrosoft Windows platform in 2003, and a Mac OS version was released in 2004, marking the return of the Command & Conquer series to that platform. An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2005. A sequel, Command & Conquer: Generals 2, is due to be released in 2013

gameplay

Command and Conquer Generals operates like most other real-time strategy games, in that the player must construct a base, acquire resources, build various combat and support units, and defeat opponents. Various unit types can be constructed, ranging from infantry to vehicles and air units. The player may control the United States of America, the People's Republic of China, or the Global Liberation Army, and each side has its unique characteristics and abilities. All sides share some similarities, such as training infantry at a barracks, building armored vehicles at a factory, possessing "high tech" buildings needed for more advanced units, possessing a means to acquire additional resources and possessing a unique superweapon.
The game's interface is similar to that of real-time strategy games such as Age of Empires or StarCraft. The player selects buildings to bring up build orders and purchase upgrades, and can select individual units to activate their special abilities. Structures are built by selecting dedicated builder units and placing the structure anywhere on the map.
As with other real-time strategy games, the various units have advantages and disadvantages against other units, and the player is encouraged to mix unit types in order to succeed and fight tactically with various unit abilities in order to win.
For example, rifle infantry are capable of quickly killing other infantry types, but are vulnerable to light vehicles and dedicated anti-infantry/anti-air units such as tankettes and APCs, which in turn are vulnerable to main battle tanks, which themselves are vulnerable to missile-equipped infantry and aircraft.
As the game progresses and the player defeats enemy units in battle, the player will gain "experience" points, which are used to purchase "Generals Abilities," unique abilities that range from enhancing units and unlocking new unit types to powerful air strikes, one-shot enhancements to units, or targetable "spawn points" to drop or create groups of units anywhere on the map.
As individual units attack and defeat enemy units or capture buildings, they gain "veterancy" and become more powerful, much like the General commanding them. Higher-ranking units attack faster, have more health, and heal or repair themselves.

Zero Hour also contains 3 new campaigns of five missions each, one for each side, with their chronological order being USA first, GLA second, and China last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live-action video of a news reporter of the respective side giving details about the situation behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns.
At the beginning of the USA campaign, the Global Liberation Army (GLA) launches a biological weapon using a refitted Soyuz launch station from the captured Baikonur Cosmodrome in Kazakhstan at a U.S. naval base located in Northern Europe. The United States military retaliates quickly, destroying the launch platform, before the GLA can fire another missile. Later, while providing humanitarian aid to MogadishuSomalia backed by an aircraft carrier battle group, documents detailing a hidden GLA bio-lab are discovered. Black Lotus and Colonel Burton head to the area to destroy the bio-lab. While Black Lotus captures a GLA outpost, Colonel Burton leads a team of army rangers and destroys the bio-lab. Some time later, the United States learns that a GLA general codenamed "Dr. Thrax" has been developing a more lethal variety of anthrax known as "Anthrax Gamma". The USA manages to cut off Thrax's funds, which were coming from oil fields in Iran. When the USA locates his base of operations, they discover that he is planning on launching several missiles loaded with this toxin at major population centers within the USA itself. A swift strike by the USA, with the help of GLA defectors, succeeds in preventing the launch, and stops "Dr. Thrax."
In the GLA campaign, the GLA, though disappointed by the failure of Dr. Thrax, receives a boost in morale with the successful appointment of their new leader, General Mohmar "Deathstrike". The GLA first attempts to reunite its splintered factions under Deathstrike's leadership, which it succeeds in doing after eliminating the reganade Prince Kassad's forces in Egypt as well as stealing Kassad's stealth technologies, and then begins a fervent mission to drive the Americans from Europe. Despite their seemingly obsolete technology, the GLA succeeds in inflicting tremendous harm against the USA, by capturing an American particle uplink cannon which they then use to destroy the USS Ronald Reagan(splitting her in half from starboard to port, as shown in the game's cover) and infiltrating the US West Coast to steal toxins from a chemical storage facility. This reaches its climax when the GLA overruns the USA’s European central command base in Stuttgart-Vaihingen, partially with the use of captured Chinese weaponry. The GLA's primary objective accomplished, they now begin to invade a vulnerable Europe and create a newrepressive state.
In the Chinese campaign, the Chinese People's Liberation Army (PLA) is sent to Europe to relieve the USA and gain revenge against the Global Liberation Army for their humiliating use of Chinese technology in the capture of the U.S. European Command base in Germany. In order to prevent the GLA from making use of advanced USA weaponry, China launches a nuclear missile at the military base, destroying it, and then sends its forces into Germany, where the GLA invaders are concentrated. China tightens its homeland defenses to prevent an infiltration so they don't suffer any more attacks in their homeland. This pays off when a nuclear power plant is attacked by the GLA. Chinese forces hold their position until reinforcements arrive, and they launch a counterattack, destroying the GLA in the hills. China is also asked by the Defense Council to use restraint in their military program, to which China agrees. They later liberate a major European city oppressed by the GLA, causing China's international opinion to skyrocket. The GLA attempt to retreat, but their forces are intercepted by China and destroyed. Finally, the nearly defeated GLA takes control of an abandoned U.S. military base and uses its weaponry against the Chinese army. China succeeds in destroying the GLA, and eliminating the GLA for good, rooting out their influence in Europe. Establishing the Eurasian Unity League with the newly liberated Europe, China takes its new role as a major superpower on the world stage.

Command & Conquer: Generals 2 is an upcoming 2013 real-time strategy video game in the Command & Conquer series, developed byBioWare Victory and published by Electronic Arts exclusively for the Microsoft Windows platform. The game will be a sequel to 2003'sCommand & Conquer: Generals and will utilize the Frostbite 2 engine. The game will also introduce downloadable content to the series, with new maps, units, factions and campaign missions. It is the first game in the series to be developed by BioWare Victory, making them the series' third developer after Westwood Studios and EA Los Angeles. The game will be available exclusively on Electronic Arts'Origin distribution service.
The story is set to take place after the events of the original Generals game, and will take place in the near future of the fictional universe. As the world leaders are at a summit to sign a treaty to end war globally, a devastating terrorist attack kills all the leaders at the summit. This leaves the world without its politicians, diplomats and activists with only the Generals of each country remaining to end the terrorism plaguing the world. The overall tone of the game will also be more modern and serious than its Tiberian and Red Alert counterparts, with a more "gritty and intense" story and still delivering "over-the-top action
The game is set to return to the Command & Conquer series, after massive tweaks to the series' gameplay formula in the series' previous game Command & Conquer 4: Tiberian Twilight such as the removal of base building and the inclusion of population caps. The game will again feature the series' staples of base building, resource collection and construction of large armies. The game will also feature 3 "unique" factions, the European Union, the GLA, and one yet to be revealed faction
The game is the first game in the Command & Conquer series since the release of the critically panned Command & Conquer 4: Tiberian Twilight, a game which greatly deviated from the series' traditional RTS formula. After the release of Tiberian Twilight, much of the Command & Conquer team, within EA Los Angeles, was laid off in 2010 causing the future of the series to be cast in doubt. In October 2010, a senior vice-president from Electronic Arts had told the media that the Command & Conquer series would live on as a brand from Dead Space developers, Visceral Games, with a title from the series to be released by that developer being "far-off" and whether or not he was referring to this game is not clear.
The first official announcement of a new Command & Conquer game in development, came in February 2011 when Electronic Arts announced the formation of a new studio known as Victory Games. In the studios' first Q&A session with the official Command & Conquer blog, openly announced that they were developing a new title in the Command & Conquer series with the studios' general focus being on the future of the series. The new studio consisted of members from the previous EA Los Angeles development team as well as some new staff members.
The game's formal announcement was then teased as a game from the "next big BioWare franchise" and was due for a reveal at the 2011 Spike Video Game Awards. The game was then speculated to be either a new game from defunct studio, Pandemic's Mercenaries series, or a new game from the Command & Conquer series, which turned out to be an accurate analysis.Subsequently, more rumors began to indicate that the game was indeed a Command & Conquer game called, Command & Conquer: Alliances due to a series of domain registrations by EA for a game of that name, though this turned out to be a side project by Phenomic, called Command & Conquer: Tiberium Alliances.
The game was finally formally unveiled on December 10, 2011 at the 2011 Spike Video Game Awards as a title developed by what would become BioWare Victory. It was later revealed that the newly formed Command & Conquer studio, Victory Games, had been integrated by Electronic Arts into the recently formed BioWare label. This shift caused the studio to be renamed as BioWare Victory, not to be confused with the Dragon AgeMass Effect and Star Wars: Knights of the Old Republic series developers, BioWare



The Red Alerts Series


Red Alert series


Command & Conquer: Red Alert, released on October 31, 1996, is set in an alternate universe 1950s and was originally made to be the prequel to Command & Conquer establishing Red Alertas the prologue of the entire Tiberium series of games. Since then Louis Castle has said that connecting Red Alert with the Tiberium series was a "failed experiment". Red Alert introduces theAllies and the Soviets as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold War. The game was received well by critics and has the highest average score of anyCommand & Conquer game with an average of over 90% from Game Rankings and Metacritic, unlike the title's two expansion packs, Red Alert: Counterstrike and Red Alert: The Aftermath of which both received below average reviews for the series with 63% and 70% average scores respectively. Before being re-released as freeware on 31 August 2008 by Electronic Arts Command & Conquer: Red Alert had sold over three million copies.
With the release of Command & Conquer: Red Alert 2 on October 23, 2000, and that game's lack of reference to the Tiberian series, the connection established in the first Red Alert game became unclear. Opinion on whether or not the time travel events of the series were forming a separate continuity or just another side adventure on the way to the Tiberian era was divided. However, it has been implied by the original creators of the series, now working at Petroglyph Games, that Red Alert 2 takes place in a parallel universe that came about as a result of time travelexperiments taking place some time into the Tiberian series. Red Alert 2 was again received fairly positively with an aggregate score of 86% from Game Rankings.
An expansion pack to Red Alert 2Command & Conquer: Yuri's Revenge was released on October 10, 2001 to mostly positive reviews. GameRankings reports an average score of 85% based on 31 reviews, making Yuri's Revenge the best received expansion pack in the entire Command & Conquer series.
Command & Conquer: Red Alert 3, released on October 28, 2008, was a continuation of the story of Red Alert 2, however the title continued the series' more "light-hearted" take on Command & ConquerCommand & Conquer: Red Alert 2 featured a Soviet invasion of North America with tanks, conscripts, gargantuan airships, and psychically dominated anti-ship giant squid; its expansion, Yuri's Revenge, escalated matters up to UFOs and communists on the Moon. Red Alert 3 escalated matters further introducing many new comical units and the very well received Empire of the Rising Sun faction essentially an anime inspired version of the Empire of Japan. Executive producer Chris Corry stated in a pre-release interview that Red Alert 3 will further differentiate the playable factions from each other and "[play] up the silliness in their faction design whenever possible."[17] This approach was seen as popular with Red Alert 3 obtaining an aggregate score of 82% from Metacritic. A stand alone expansion to Red Alert 3Command & Conquer: Red Alert 3 – Uprising was released on March 12, 2009 to fairly poor reviews for the series with an average score of 64% from Metacritic. Another downloadable standalone game for the PlayStation 3 and Xbox 360 was released known as Command & Conquer: Red Alert 3 - Commander's Challenge which contained the Commander's Challenge mode of Uprising for consoles.
Command & Conquer: Red Alert (iOS) was released on October 16, 2009 for the iOS which was a continuation of the story of Red Alert 2 and takes place before Red Alert 3. It contained two factions the Allies and Soviet Union with a third faction, the Empire of the Rising Sun, to be added in its expansion pack. The game itself takes place between Red Alert 2 and Red Alert 3.



The Tiberium Wars series


Tiberian series




Command & Conquer: Tiberian Dawn, released on August 31, 1995, was the first game in the series and is widely considered as the title that originally defined and popularized the real-time strategy genre.[2][3][4][5][6][7] Command & Conquer introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of NodCommand & conquer was well received and was widely praised by critics: "Command & Conquer is one of the finest, most brilliantly designed computer games I have ever seen" said Game Spot reviewer Chris Hudak. [citation needed] Command & Conquer has attained 94% as an aggregate score from Metacritic with the less well received Covert Operations expansion pack obtaining an aggregate score of 72% after its 1996 release.
Command & Conquer: Tiberian Sun, released August 27, 1999, takes place approximately 30 years after the events in its predecessor. While the original Command & Conquers plot was centered around an allegorical world politics setting, Tiberian Sun shifted this to a more sci-fi-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, Westwood Studios, the developer of Tiberian Sun, was acquired by Electronic Arts. However, EA had no direct part in the development of the title. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying-level terrain to give the impression of a true 3D environment.
The full motion video is also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring well-known Hollywood actors such as James Earl Jones of the original Star Wars trilogy and Michael Biehn of Terminator and Aliens.
Tiberian Sun was not as well received as Command & Conquer with an aggregate score of 80% and 73% for the title and its expansion pack, Command & Conquer: Tiberian Sun – Firestorm, respectively. However the solid storyline, new concepts, more realistic graphics, atmospheric soundtrack and traditional gameplay were praised by critics, making up for its weaknesses.
Command & Conquer: Renegade, released February 26, 2002, takes place in the final days of the events of Command & Conquer and was the last Command & Conquer game to be created by Westwood Studios before their liquidation in 2003. Unlike any other games in the series, Renegade is a first-person shooter giving players their only chance to see the Command & Conqueruniverse from a first-person perspective. Although receiving average reviews, with an aggregate score of 75% on both Game Rankings and Metacritic, Renegade was praised for its online features: Ga me Spy awarded Renegade its 2002 "Wish it had been better" award, condemning the single player but saying that "C&C: Renegade's multiplayer was innovative and fun". Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters.
Command & Conquer 3: Tiberium Wars, released March 29, 2007, was a return to the real-time strategy roots of the Command & Conquer series. As a direct sequel to Tiberian SunTiberium Wars is set approximately 17 years after the events of Tiberian Sun and features the introduction of a third faction, the Scrin. The sequel was highly anticipated by fans and critics alike and attained an aggregate score of 85% from both Game Rankings and Metacritic. PC Gamer U.S. gave the game its "Editor's Choice" rating at 90%, stating that "One of the greatest RTS franchises of all time returns to glory", while PC Gamer UK gave it a more reserved rating of 82%, stating that it was "A welcome, but limited, return."
Shortly after the release of Tiberian Wars, the expansion pack Command & Conquer 3: Kane's Wrath was announced. Released on March 24, 2008, Kane's Wrath limited the player to only the Brotherhood of Nod in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode. Reception was mainly positive with the expansion attaining an aggregate score of 77%.
Command & Conquer 4: Tiberian Twilight, released on March 16, 2010, sees a big change in gameplay from the previous Command & Conquer by removing the resource gathering and base-building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to Kane's Wrath (however not directly following on from its storyline), and is set 10 years after the game's final events, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth making it soon to be uninhabitable. The only positive comments are aimed at the multiplayer mode. Main criticisms were the problematic control scheme, the departure from the traditional Command and Conquer basics, the fact that the game seemed more adapted for multiplayer rather than solo play, the short campaign with a negatively criticized campaign ending and the troublesome unlock system





common gameplay elements


The Command & Conquer games belong to the real-time strategy genre, with the exception of the first person shooter Command & Conquer: Renegade. A staple of the series is the parallel campaigns of various different factions to one central storyline. Games in the series also offered multiplayer game options, via LAN and modem connection. All games in the series have also offered online play.
All Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the "side bar" for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen.
Command & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner.
In all games in the series except Command & Conquer: Generals and its expansion, Zero Hour, funds are acquired by specialized "harvester" units which bring their cargo (Tiberium for theTiberian series of games or ore or the more valuable gems for the Red Alert series) to a "refinery" structure. This in turn will convert the raw material into usable resources, expressed as credits. The raw materials themselves, in games released before Red Alert 2, require storage space in the form of refineries and, in the case of excess, "storage silo" structures.
All factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles, and aircraft, each with their own subdivisions (note: in the Red Alert series there is also naval craft available). Unit effectiveness against opponents follows the rock-paper-scissors (intransitivity) principle found in most real-time strategy games.
Virtually every type of structure in the series acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed or if they are not being provided with adequate power by the supporting "power plant" structures.

what is command and conquer

Command & Conquer 

Command & Conquer-Logo.png




(often abbreviated as C&C or CnC) is a video game franchise, mostly of the real-time strategy style as well as a first-person shooter game based on the former. The Command & Conquer series was initially developed by Westwood Studios between 1994 and 2003, with development being taken over by Electronic Arts with the liquidation of Westwood Studios in 2003.
The first installment of the series was released worldwide on August 31, 1995 and was named Command & Conquer with the subtitle of Tiberian Dawn. It was based on Westwood Studios' earlier strategy game Dune 2. The series was originally marketed to an Anglophone audience, though many of the games have been translated into other languages including Russian, German, French, Italian, Spanish, Japanese, Korean, and Chinese. The series is primarily developed for personal computers running Microsoft Windows, although some titles have been ported to various video game consoles and the Apple Macintosh. The later games of the series starting with Tiberium Wars have also been developed in parallel for Xbox 360. Another spin-off game, Command & Conquer: Red Alert 3, was developed for PC/Mac, Xbox 360, and PlayStation 3.
In 1999, American game marketer and developer Electronic Arts purchased Westwood Studios. Westwood was eventually closed down in 2003 and absorbed into EA Los Angeles which has become the current development center for the ongoing Command and Conquer series. Some of the original Westwood developer team remained at EA Los Angeles, but most left to form Petroglyph Games.
As of July 2010, the Command & Conquer franchise consists of eleven games and eight expansion packs with sales of more than 30 million units worldwide and EA has confirmed that a new game is in the earliest stages of development.