Search This Blog


Wednesday, 13 June 2012

The Tiberium Wars series


Tiberian series




Command & Conquer: Tiberian Dawn, released on August 31, 1995, was the first game in the series and is widely considered as the title that originally defined and popularized the real-time strategy genre.[2][3][4][5][6][7] Command & Conquer introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of NodCommand & conquer was well received and was widely praised by critics: "Command & Conquer is one of the finest, most brilliantly designed computer games I have ever seen" said Game Spot reviewer Chris Hudak. [citation needed] Command & Conquer has attained 94% as an aggregate score from Metacritic with the less well received Covert Operations expansion pack obtaining an aggregate score of 72% after its 1996 release.
Command & Conquer: Tiberian Sun, released August 27, 1999, takes place approximately 30 years after the events in its predecessor. While the original Command & Conquers plot was centered around an allegorical world politics setting, Tiberian Sun shifted this to a more sci-fi-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, Westwood Studios, the developer of Tiberian Sun, was acquired by Electronic Arts. However, EA had no direct part in the development of the title. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying-level terrain to give the impression of a true 3D environment.
The full motion video is also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring well-known Hollywood actors such as James Earl Jones of the original Star Wars trilogy and Michael Biehn of Terminator and Aliens.
Tiberian Sun was not as well received as Command & Conquer with an aggregate score of 80% and 73% for the title and its expansion pack, Command & Conquer: Tiberian Sun – Firestorm, respectively. However the solid storyline, new concepts, more realistic graphics, atmospheric soundtrack and traditional gameplay were praised by critics, making up for its weaknesses.
Command & Conquer: Renegade, released February 26, 2002, takes place in the final days of the events of Command & Conquer and was the last Command & Conquer game to be created by Westwood Studios before their liquidation in 2003. Unlike any other games in the series, Renegade is a first-person shooter giving players their only chance to see the Command & Conqueruniverse from a first-person perspective. Although receiving average reviews, with an aggregate score of 75% on both Game Rankings and Metacritic, Renegade was praised for its online features: Ga me Spy awarded Renegade its 2002 "Wish it had been better" award, condemning the single player but saying that "C&C: Renegade's multiplayer was innovative and fun". Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters.
Command & Conquer 3: Tiberium Wars, released March 29, 2007, was a return to the real-time strategy roots of the Command & Conquer series. As a direct sequel to Tiberian SunTiberium Wars is set approximately 17 years after the events of Tiberian Sun and features the introduction of a third faction, the Scrin. The sequel was highly anticipated by fans and critics alike and attained an aggregate score of 85% from both Game Rankings and Metacritic. PC Gamer U.S. gave the game its "Editor's Choice" rating at 90%, stating that "One of the greatest RTS franchises of all time returns to glory", while PC Gamer UK gave it a more reserved rating of 82%, stating that it was "A welcome, but limited, return."
Shortly after the release of Tiberian Wars, the expansion pack Command & Conquer 3: Kane's Wrath was announced. Released on March 24, 2008, Kane's Wrath limited the player to only the Brotherhood of Nod in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode. Reception was mainly positive with the expansion attaining an aggregate score of 77%.
Command & Conquer 4: Tiberian Twilight, released on March 16, 2010, sees a big change in gameplay from the previous Command & Conquer by removing the resource gathering and base-building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to Kane's Wrath (however not directly following on from its storyline), and is set 10 years after the game's final events, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth making it soon to be uninhabitable. The only positive comments are aimed at the multiplayer mode. Main criticisms were the problematic control scheme, the departure from the traditional Command and Conquer basics, the fact that the game seemed more adapted for multiplayer rather than solo play, the short campaign with a negatively criticized campaign ending and the troublesome unlock system





No comments:

Post a Comment